Knight's Gambit Games
← By Other Means

Units & Maps

Seven pieces, five powers, two boards.

7 pieces 5 power colours 2 boards The maps →

Placeables and structures

Four pieces are drawn from an unlimited supply and dropped on an empty hex. The other three are built — each by one specific piece, which is spent raising it. Every structure is also a door: it deploys its owner's pieces straight onto the hexes beside it.

Blueboth boardsOrangefour-power boardPurplefour-power boardGreenboth boardsIristhree-power board
Show
Trade Representative Civilian
Trade Representative in Blue
Blue
Trade Representative in Orange
Orange
Trade Representative in Purple
Purple
Trade Representative in Green
Green
Trade Representative in Iris
Iris
$5Builds a Trade HubDeploys from a Trade Hub
  • Deploys at home, or on any empty hex beside your Trade Hubs
  • Moves 3, through buildings but not past rival pieces
  • Builds a Trade Hub
  • In a rival's zone, spend it: your Income +2, theirs +1, their regard for you +1
  • At your own door, Domestic Investment for $3: Income +1 for ever, Popular Support +1
  • That income is banked, where no Bomber can reach it
Diplomat Civilian
Diplomat in Blue
Blue
Diplomat in Orange
Orange
Diplomat in Purple
Purple
Diplomat in Green
Green
Diplomat in Iris
Iris
$6Builds a EmbassyDeploys from a Embassy
  • Deploys at home, or on any empty hex beside your Embassies
  • Moves 3, through buildings but not past rival pieces
  • Builds an Embassy
  • In a rival's zone, spend it: their regard for you +2
  • At your own door, Propaganda for $4: your Popular Support +3
Tank Soldier
Tank in Blue
Blue
Tank in Orange
Orange
Tank in Purple
Purple
Tank in Green
Green
Tank in Iris
Iris
$7Builds a Military BaseDeploys from a Military Base
  • Deploys at home, or on any empty hex beside your Military Bases
  • Its activation is one of three: march 3; advance 1 and strike; or strike twice standing still
  • It decides as it goes — fire first and the march is 1 hex, walk 2 and the shot is gone
  • A strike kills a piece outright, but only damages an intact building
  • Its two strikes must find two different things, so it can never damage and destroy in one turn
  • Stopped by anything a rival owns
  • Builds a Military Base for a flat $15
Bomber Soldier
Bomber in Blue
Blue
Bomber in Orange
Orange
Bomber in Purple
Purple
Bomber in Green
Green
Bomber in Iris
Iris
$11Deploys from a Military Base
  • Deploys at home, or on any empty hex beside your Military Bases
  • Moves 5, over everything
  • Strikes only what it is standing NEXT to
  • Destroys an enemy building outright in one hit, and takes its hex
  • May only attack buildings and Artillery
  • Moving spends its activation — it must close, stand in the open a turn, then fire
Embassy Structure
Embassy in Blue
Blue
Embassy in Orange
Orange
Embassy in Purple
Purple
Embassy in Green
Green
Embassy in Iris
Iris
Built by a Diplomat
  • Built by a Diplomat
  • Costs 4 / 6 / 9 / 12 / 15 in a 2 / 3 / 4 / 5 / 7-hex nation
  • Pays 1 / 2 / 3 / 4 / 7 in Global Influence every turn
  • Three turns to repay itself anywhere — but the centre pays 7 and repays in two
  • One per player per minor power
  • Your Diplomats deploy onto any empty hex beside it
Trade Hub Structure
Trade Hub in Blue
Blue
Trade Hub in Orange
Orange
Trade Hub in Purple
Purple
Trade Hub in Green
Green
Trade Hub in Iris
Iris
Built by a Trade Representative
  • Built by a Trade Representative
  • Costs its minor power's size, plus 1
  • Pays 2 / 3 / 4 / 5 / 6 in Income every turn in a 2 / 3 / 4 / 5 / 7-hex nation
  • It repays in under two turns anywhere, and the bigger the nation the better
  • Your Trade Representatives deploy onto any empty hex beside it
Military Base Structure
Military Base in Blue
Blue
Military Base in Orange
Orange
Military Base in Purple
Purple
Military Base in Green
Green
Military Base in Iris
Iris
$18Built by a Tank
  • Built by a Tank
  • Costs a flat $18 wherever it stands, and pays nothing
  • Takes $3 off your Income every turn it stands — you rent position, you do not buy it
  • Strikes an enemy PIECE 2 or 3 hexes away, never a building, and its reach ignores what stands between
  • Kills outright, and cannot fire at anything beside it
  • ONE ACTIVATION A TURN, and deploying through it spends that: open the door, or fire, or sell — not two
  • The turn you raise it, that was its action
  • Your Tanks and Bombers deploy onto any empty hex beside it
  • Raising one costs 1 regard with every rival already holding an Embassy or Hub in that nation
  • Sell any building for half its price rounded up — and a Base alone gives those rivals' regard back

The maps

Both boards are hexagons of nations around a single centre. A table of three plays the three-power board by default; everyone else plays the four-power one, and a solo player may choose. Click a map to open it full size.

Four powers

127 hexes · 15 nations · four corners
The four powers board
Hexes in play
127
Minor powers
15
Radius
6
Default for
One, two or four players
BlueOrangePurpleGreen

Blue upper-left, Orange upper-right, Purple lower-right, Green lower-left — four of the six corners, with east and west left empty.

1 playerYou hold Blue; the computer takes the rest
2 playersBlue and Purple — opposite corners, so neither player has the computer on both flanks
3 playersBlue, Orange and Purple, with the computer on Green
4 playersAll four corners

Three powers

91 hexes · 13 nations · three corners
The three powers board
Hexes in play
91
Minor powers
13
Radius
5
Default for
Three players
BlueIrisGreen

Blue upper-left, Iris east, Green lower-left — alternate corners, 120° apart, so every seat meets the same arrangement turned.

1 playerYou hold Blue; the computer takes the rest
2 playersBlue and Iris — any two of three interchangeable corners
3 playersAll three corners