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Tell Me About Your Game!

The show where we talk with new, independent designers of board and tabletop games to give them the exposure they deserve.

Video podcast On YouTube 16 episodes so far 25–65 minutes

What it is

Tell Me About Your Game! is a channel dedicated to helping new and unpublished board game designers get the word out about their creations. Each episode is an interview with a designer about the game they are building, usually with a demo of part of it, plus the occasional roundtable on a topic of interest to new designers.

I host it. It runs alongside the design work — the same corner of the hobby, seen from the other side of the table.

Why it exists

The online design community is a crowded, anonymous place. You can have a genuinely good idea for a game, and if it never surfaces, nobody hears about it.

We want to surface things that are so hard to surface otherwise — to create a channel where a new designer can come in and say: this is what I'm doing, and this is why I think it's cool.

People connect with games through the people who made them. Seeing a designer explain their own work, and watching a few turns of it played, tells you something a rulebook summary never will: whether this is a game you actually care about.

How an episode works

Every guest gets the same core questions in advance, so they can think about their answers rather than improvise them on camera. They're deliberately open-ended:

  • Tell me about your game! If I've never seen it before, what's the elevator pitch?
  • Why did you decide to make this game? What was your inspiration?
  • Who do you see as the audience for it?
  • What games — board or video — did you draw on as you designed?
  • What were the core design principles that guided you? What was non-negotiable?
  • Which rules or mechanics define the game and give it its identity?
  • Where's the fun? What will keep players coming back?

Then there are follow-ups, because it's a conversation rather than a questionnaire, and usually a demo. Guests are asked for bullet points, not a script — nobody is engaging while reading aloud.

Not just a podcast

Every episode closes the same way, and it isn't a throwaway line: we aren't just a podcast, we're a community. Designers who come on tend to stay around, and the value runs in both directions — exposure for the game, and a room full of other designers to learn from. Never be the smartest person in the room, or you've stopped learning.

Episodes

Newest first. All on YouTube.

Alongside the interviews there's Topic of the Week, a short-form strand, and a run of clips pulled from the longer conversations.

Want to be on it?

The show is for new and unpublished designers, which is the whole point — if your game is finished and famous, there are other places to talk about it. Bring a game you're building, be ready to show some of it, and expect a conversation rather than an interrogation.

The quickest way to reach me is the Discord.